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Sprite Vortex 1.2.2 Beta

Rating:        Based on 1 rating
Reviewed:  1 review
Downloads: 288
Change Set: 4537
Released: Nov 17, 2010
Updated: Nov 26, 2010 by Rafael_Vasco
Dev status: Beta Help Icon

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Release Notes

Kinda major release with important fixes and additions. Some of with are not directly visible


  • Animation Manager was rewritten to be more flexible and usable. Now frames can be deleted and added any time. Frames can also be moved to new position, empty or not. Much more flexible. Frames are stored on frame containers which can be cleared (frame removed) and deleted entirely. Frame containers are created automatically when adding new frames or can be added manually.
  • Sprite sheet sprites can now be named using a property grid on bottom right of window. This is used when exporting the sprite sheet atlas or sprite map, which is an XML file containing all positions and exact size of each sprite in sprite sheet. Useful if one wants to use a sprite sheet not to exactly to make animations but to simple store and latter get images from it like spritesheet"sprite".
  • Changed the way the program handles transparency. The programs allows PNG , BMP and GIF files but PNG is highly recommended since it handles transparency perfectly. If an exported image have an incompatible pixel format the program automatically converts it to alpha pixel formats as best as it can . This is not always perfect depending on the image so use PNG always for best results. If an image doesn't have transparent background the program won't remove it automatically but lets the user choose which color(s) he/she wants to remove(make transparent). If the user leaves the background he/she will have to define which parts of sprite sheet he/she wants to make a frame from. So , in fact, the programs allows to make animations using any image , respecting the allowed formats. More formats could be added in the future.
  • Fixed ordering of frames on sprite sheet. The program orders the frames of an sprite sheet on a top-down, left-right way, so for most kinds of spritesheets the frames are ordered exactly as they appear on the image so the frame on the top-left most is the first , and the bottom-right most is the last. Before each time a frame was deleted the frames were not reordered , now they are automatically reordered using the top-down, left-right way.
  • Changed hotkeys for all major operations (those on top bar). They are listed on Documentation page.
  • Fixed animation playing where it would freeze if non - looping ping pong animation was selected.
  • Now frame offset can be changed by drag and drop. Just drag the frame using the left mouse button
  • Now float values on XML files are formatted using System.Globalization methods to the appropriate format depending on the current country
  • Image paths on XML files are now relative to the location where the XML was saved

  • Fixed window resize bugs
  • Fixed glitches with WASD keys
  • Fixed freezing when added frames to animation
  • Added configurable controls to select sprite , move camera, and markup sprite.

This are the important changes. Other than those , was just minor bug fixes and code refactorings.

This is still in beta so there's surely bugs. Please report them all so i can fix them :)

The examples to use in Vortex2D, XNA and maybe others will be added soon. I did not make them yet because the XML format wasn't consolidated.

Reviews for this release

In 1.2.2 you've made everything worth for 5 stars. Good project is half of a deal, now think about promotion of your tool!
by AlexKhomich on Nov 30, 2010 at 3:23 PM